GPLP: Dante's Inferno

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Re: GPLP: Dante's Inferno

Postby plummeting_sloth » 24 Feb 2012, 05:54

Well done... we made it all the way through the damn thing.

Also, did Satan start getting very Aku in his voice there towards the end for anybody else? I kept expecting him to bust out:

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Re: GPLP: Dante's Inferno

Postby Jaebird » 24 Feb 2012, 06:51

Graham wrote:IT'S OVER!!!

Episode 18 is here!


(Jaebird, I was totally wrong, those ARE the chains, it DOES come up, but it's glossed over so casually that I forgot)

It's okay, Graham. I can see how Lucifer's Kickstand can make you forget things. :wink:
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Re: GPLP: Dante's Inferno

Postby Elomin Sha » 24 Feb 2012, 09:33

G-Cat50 wrote:Heaven's worse he just flies around looking at planets and then becomes part of God who's this abstract machine-thing


Well the guys did want Dante to jump into his own mech and have a mech battle vs Satan.
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Re: GPLP: Dante's Inferno

Postby Under_Score » 24 Feb 2012, 11:44

I was kind of hoping they'd go on and play from one of Alex's saves so they could watch the bad ending.
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Re: GPLP: Dante's Inferno

Postby EikoandMog » 24 Feb 2012, 11:57

Bravo for getting through that. You're way more patient than I am. I have to say, floppy satan dong was perhaps not the greatest design decision ever made.
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Re: GPLP: Dante's Inferno

Postby Geoff_B » 24 Feb 2012, 12:04

And Cleopatra horrible baby spawning thingy was? :P
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Re: GPLP: Dante's Inferno

Postby Pigmy Wurm » 24 Feb 2012, 12:33

I could see how purgatory could be made into a game with a healthy dose of artistic license, but Paradisio has almost no drama what so ever, its just Beatrice giving him a tour of heaven.
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Re: GPLP: Dante's Inferno

Postby ecks » 24 Feb 2012, 12:50

...Well, no complaints about the lack of HD in that one. :shock:
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Re: GPLP: Dante's Inferno

Postby Jaebird » 24 Feb 2012, 13:05

Pigmy Wurm wrote:I could see how purgatory could be made into a game with a healthy dose of artistic license, but Paradisio has almost no drama what so ever, its just Beatrice giving him a tour of heaven.

I don't want to be a jerk about it, but did no one see the snake crawl away, with Lucifer laughing before the screen went black? That, to me, seems like a pretty blunt way of saying, "Hey, Satan still found a way of getting out. Stop his influence from corrupting Purgatory, before he gets into Paradise."

I'm pretty sure I've gone into how I would imagine Purgatory and Paradise could work as games on this forum, in the gaming section.
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Re: GPLP: Dante's Inferno

Postby Jaebird » 24 Feb 2012, 13:14

Just to be clear, I'm not some kind of uber-fanatic about the game. As mediocre as the game was, I dug the art direction (Cleopatra's baby-boobs and Lucifer's dong notwithstanding). I would like to see that same, crazy vision applied to the other stories, however boring and uninteresting they may be.
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Re: GPLP: Dante's Inferno

Postby Graham » 24 Feb 2012, 13:34

Jaebird wrote:Just to be clear, I'm not some kind of uber-fanatic about the game. As mediocre as the game was, I dug the art direction (Cleopatra's baby-boobs and Lucifer's dong notwithstanding). I would like to see that same, crazy vision applied to the other stories, however boring and uninteresting they may be.
We actually feel the same way. Like, as bad as this game is, everything looks kind of awesome. The awesome is just applied in terrible ways.
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Re: GPLP: Dante's Inferno

Postby G-Cat50 » 24 Feb 2012, 13:54

Elomin Sha wrote:
G-Cat50 wrote:Heaven's worse he just flies around looking at planets and then becomes part of God who's this abstract machine-thing


Well the guys did want Dante to jump into his own mech and have a mech battle vs Satan.


Oh shit, I didn't think of that. That needs to happen.
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Re: GPLP: Dante's Inferno

Postby Elomin Sha » 24 Feb 2012, 14:30

Graham wrote:
Jaebird wrote:Just to be clear, I'm not some kind of uber-fanatic about the game. As mediocre as the game was, I dug the art direction (Cleopatra's baby-boobs and Lucifer's dong notwithstanding). I would like to see that same, crazy vision applied to the other stories, however boring and uninteresting they may be.
We actually feel the same way. Like, as bad as this game is, everything looks kind of awesome. The awesome is just applied in terrible ways.


Would Dante's Inferno be the Batman & Robin of the game industry? A mediocre game with art direction you don't get to see anymore?
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Re: GPLP: Dante's Inferno

Postby Geoff_B » 24 Feb 2012, 14:37

Maybe there's a reason we don't get to see Batman and Robin's art direction anymore?

Edit: So I just finished the series. And I want to thank Graham, Paul and Brad for taking that bullet so the rest of us don't have to. Appreciate it guys :D
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Re: GPLP: Dante's Inferno

Postby Pigmy Wurm » 24 Feb 2012, 19:50

Jaebird wrote:
Pigmy Wurm wrote:I could see how purgatory could be made into a game with a healthy dose of artistic license, but Paradisio has almost no drama what so ever, its just Beatrice giving him a tour of heaven.

I don't want to be a jerk about it, but did no one see the snake crawl away, with Lucifer laughing before the screen went black? That, to me, seems like a pretty blunt way of saying, "Hey, Satan still found a way of getting out. Stop his influence from corrupting Purgatory, before he gets into Paradise."

I'm pretty sure I've gone into how I would imagine Purgatory and Paradise could work as games on this forum, in the gaming section.


Yeah I guess your right. Part of me some how keeps forgetting how loose an "adaptation" these are. I'm not sure how I forgot that seeing as I've read Inferno but still.

I figure if you want to play Paradiso play El Shaddai, it looks cool and is at least as accurate to its source material as this.
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Re: GPLP: Dante's Inferno

Postby RedNightmare » 25 Feb 2012, 01:54

Was it just me or was the boss fight kind of anti-climactic?
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Re: GPLP: Dante's Inferno

Postby PlasmaCow » 25 Feb 2012, 06:54

possibly toned down for the easy setting?
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Re: GPLP: Dante's Inferno

Postby Jaebird » 25 Feb 2012, 08:18

PlasmaCow wrote:possibly toned down for the easy setting?

He was much more frustrating on Normal difficulty, of all things.
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Re: GPLP: Dante's Inferno

Postby Graham » 25 Feb 2012, 13:54

Yeah, we LP on easy mode so we can see more of the game and not replay the same sections over and over while swearing.

Air maneuvers not withstanding.
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Re: GPLP: Dante's Inferno

Postby Geoff_B » 25 Feb 2012, 14:03

Out of interest how long did it take Alex to do the "Stay up in the air for an impossible amount of time (8 seconds)" part?
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Re: GPLP: Dante's Inferno

Postby Jakale » 25 Feb 2012, 17:05

Ignoring Satan's battle dong(since it went away post-fight), the weirdest thing I found about that was the similarities to the climax of Disney's Hercules.
1.Protagonist fails to protect love interest.
2.She dies, spirit goes to underworld.
3.Protagonist is pissed off, follows her into underworld and fights his way to the lower levels to fetch her from the ruler of the underworld.
4.Lord of underworld almost gets his way through demoralizing protagonist and gloats a bit.
5.Protagonist gets divine intervention epiphany, which elevates him to a power level that can't be defeated and causes copious amounts of glowing light
6.Lord of underworld tries to wheedle out of the new problem, but fails and is trapped by the spirits of his own realm in a religiously empowered body of water
7.Protagonist leaves underworld, reunites with love interest, and there is an expansive vista to look at involving a lot of clouds.
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Re: GPLP: Dante's Inferno

Postby Jaebird » 25 Feb 2012, 17:27

I can see how they can be similar, except for the last one, since Dante has to go through Purgatory to get to Paradise to be reunited with his lover.

Edit: Then again, you've pretty much described any number of climactic battles and their endings.
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Re: GPLP: Dante's Inferno

Postby Lord Hosk » 27 Feb 2012, 01:41

I just watched the entire 6 hours strait, and I have three things to say.

1. That was hilarious, thank you. I cant wait for more.

2. Every time Brad got interrupted I got ticked. I was just as, if not more, intrigued by the historical commentary as I was the jokes.

3. Brad, I cant wait until you get your first job teaching and get this student. I have foreseen it.
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Re: GPLP: Dante's Inferno

Postby Epitome22 » 27 Feb 2012, 05:18

I stumbled across one of these somehow and ended up watching the whole Dantes Inferno LP in one weekend. :) I had work to do damn it!
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Re: GPLP: Dante's Inferno

Postby Geoff_B » 27 Feb 2012, 05:22

One question, and I'm not sure it was answered, I had is as follows: Did Brad come away satisfied that the game stayed true to the original text?
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