Before I go into the long, droning response, I'd like to mention I'm actually thinking of retooling the deck a bit to make it a EDH deck as well. I had to make a lot of tough cuts, and I think I could easily build a pretty solid deck around what I cut. That would, of course, use my Host Of Herons as my commander. Any thoughts on that plan?
tanatoes wrote:*snip*
Thanks for the feedback. Yea, the focus is getting the early drops from the humans, the wolf/wolfir, and so forth to give me time to build up enough mana to bring out creatures like my Host of Herons. Descendant's Path is good for this, but unfortunantly I only have one. That's kinda why I offset the cost of the big creatures with my Druids' Repositories. These can help bring my mana up every time I attack, reguardless of if I do damage or not. I also believe I only have one Call To Serve at the moment.
As for getting rid of the Wolf/ir, Wurms, and Vorstclaw... I'm not so sure about that. The thing about them is that I kept each one for a very specific reason.
The Wandering Wolf can be played early without fear of being blocked by 1/1's. It also serves as a good base for Descendant's Path to get my Wolfirs' out when they come up. The Wolfir Avengers are in due to their ability to stay on the field in case of field-clearers, as well as that flash ability (which I love for early-game play due to being able to get rid of lower creatures when they're attacking). Silverheart is in due to his massive power boost that he gives to not only himself, but whoever is soul-bonded to him. That's a lot more power I can give to any card that may be able to use it, plus another 8/8 on the field.
The Wurms are important due to their soulbond as well. If you're playing an aggro deck, or one that summons a lot of tokens that can block, the trample can be tied to any creature to keep the tiny blockers from doing anything against them.
The Vorstclaw is meant to be my big power-hitter. Combine him with my Angelic Armiments or Call to Serve, and he's studdeny a 7/7+ with flying. The trade-off being that he's the only one not really helped by Descendants' Path.
Out of those, I might be able to justify getting rid of the Wurms and Vorstclaw, but I honestly feel the Wolfs bring too much of the table to be thrown out unless need be. They might not be helped by Descendants' Path, but they're good for their own reasons. Maybe I should try to find some decent deck-finder cards from the Restored set. I'd really like to get some control counter-spells for just in case.
Also, there's one other reason I like Descendants' Path beyond it's ability. It's good for cycling through the deck. If you're getting mana-screwed, it can help get you through mana faster to the meat of your deck. So I don't think every single card needs to be focused on it.
As for Avacyn... I'd love to get one of her in my deck. But, with money being a bit tight, I'm not too sure about spending $10+ on a single card. Especially when I'm a fairly casual player who only plays at FNM against other people.
tanatoes wrote:I'd also be very careful with Primal Surge since you only have 18 non-permanents
Where'd you get that from though? I only have 11 instant or sorceries (based on what the Vault says), one of which is Surge itself. From my understanding, Artifacts and Enchantments (including Auras) count as permanants since they stay on the field. Therefore they'd be helped by the surge as much as anything.
Geoff_B wrote:That deck looks very much like my own deck, but I've included Quicksilver Amulets to get big creatures out as early as possible. Seems to work well.
Unfortunantly I don't have any Quicksilver Amulets. Right now I'm basically playing all Avacyn Restored (the few 2012 I have are from the starter deck). Mainly to make it a bit more 'future-proof' for Standard play, plus it gives me a good starting point for someone just getting into it.