Commander/EDH Deck Talk
Re: Commander/EDH Deck Talk
Of the two Niv-Mizzets, which is better (bearing in mind that I'm not much of a Johnny - I could happily avoid using the nasty nasty combos with the Firemind)? Being budget-conscious, is it worthwhile going for the less good one if it's also cheaper?
It's fish in a tin!
- ElFuzzy
- Posts: 2124
- Joined: 09 Mar 2013, 07:12
- First Video: Star Ocean: The Last Hope
- Location: The Fields of Justice
Re: Commander/EDH Deck Talk
Firemind is leagues better in my opinion, you can just do more with it in general. If you can get one, it's worth the few extra dollars especially when you only need one since it's commander.
That being said, dracogenius is the more aggressive card since you only get it's effect by either dumping tons of manna into him or letting him eat people.
That being said, dracogenius is the more aggressive card since you only get it's effect by either dumping tons of manna into him or letting him eat people.
-
- Posts: 4
- Joined: 26 Oct 2014, 06:25
- First Video: Friday Nights: In Command
- Location: 808 State
Re: Commander/EDH Deck Talk
Firemind is definitely better than dracogenius. Having half a combo piece in your command zone is one of the most powerful thing in commander. Not only that, but just building a Firemind deck with windmill effects can cause a massive amount of damage.
That being said, Firemind is also paints a much larger target on your head, so if your more interested in keeping under the radar, I would recommend dracogenius.
That being said, Firemind is also paints a much larger target on your head, so if your more interested in keeping under the radar, I would recommend dracogenius.
Re: Commander/EDH Deck Talk
"Windmill effects"? I don't know that slang.
I'm also not hugely interested in winning via combos - it's just boring to play against. I was playing against a (standard deck) Jeskai Ascendancy combo last night and, again and again, I'd get him down to 2 or 4 life and have him dead on board, and the game would hinge on whether he could find and play the remaining pieces of his combo in his next turn. A guy going from zero to victory in one turn just isn't interesting, and I think it's really against the spirit of Commander.
So I don't particularly want to do crazy tricksy mean things with my commander - I'd prefer one who just slowly trickles in value to one who provides huge blowouts. Firemind without combos is an extra two damage or so per turn if you're using his tap ability, and could go higher with random card draw; Dracogenius without combos is an extra card or two per turn, particularly if you can use him to swing in the air.
I'm also not much of a control deck player - my mono-blue standard deck is aggro fliers - and I was planning to build the deck around smallish blue fliers, large red fliers (read: dragons), burn, and removal. And hopefully some way (ninjitsu?) to get those big fliers out earlier ...
Actually, reading that summary I'm almost tempted to go back to Riku of Two Reflections for green's ramp and big creatures. I dunno.
I guess at the end of the day I'm far more of a Timmy than a Johnny.
I'm also not hugely interested in winning via combos - it's just boring to play against. I was playing against a (standard deck) Jeskai Ascendancy combo last night and, again and again, I'd get him down to 2 or 4 life and have him dead on board, and the game would hinge on whether he could find and play the remaining pieces of his combo in his next turn. A guy going from zero to victory in one turn just isn't interesting, and I think it's really against the spirit of Commander.
So I don't particularly want to do crazy tricksy mean things with my commander - I'd prefer one who just slowly trickles in value to one who provides huge blowouts. Firemind without combos is an extra two damage or so per turn if you're using his tap ability, and could go higher with random card draw; Dracogenius without combos is an extra card or two per turn, particularly if you can use him to swing in the air.
I'm also not much of a control deck player - my mono-blue standard deck is aggro fliers - and I was planning to build the deck around smallish blue fliers, large red fliers (read: dragons), burn, and removal. And hopefully some way (ninjitsu?) to get those big fliers out earlier ...
Actually, reading that summary I'm almost tempted to go back to Riku of Two Reflections for green's ramp and big creatures. I dunno.
I guess at the end of the day I'm far more of a Timmy than a Johnny.
It's fish in a tin!
-
- Posts: 585
- Joined: 04 Mar 2014, 21:57
- First Video: http://www.escapistmagazine.com/videos/v
- Location: Victoria, BC
Re: Commander/EDH Deck Talk
I believe that "windmill effects" refers to things like Dragon Mage's effect - that is, emptying one's hand and drawing a new one. If you want to go nuts with effects like that, I think the answer is clearly Teferi's Puzzle Box and Prototype Portal. Just keep your commander in play and your hand fairly large, and every turn you have a couple decently sized dragon-lasers to fire about.
- korvys
- Posts: 2112
- Joined: 29 Apr 2013, 14:48
- First Video: Zero Punctuation: X-Blades/Halo Wars
- Location: Gold Coast, Australia
Re: Commander/EDH Deck Talk
If that's the case, then he probably confused it with Windfall effects.
"Why does Sonic chill like dawgs?" - Graham
"Causation. Still a leading cause of correlation"" - Oglaf
Google+ / Twitter / Mastodon
keybase.io
"Causation. Still a leading cause of correlation"" - Oglaf
Google+ / Twitter / Mastodon
keybase.io
- Gildan_Bladeborn
- Posts: 57
- Joined: 05 Oct 2014, 23:40
- First Video: The Job
- Location: The Internet
Re: Commander/EDH Deck Talk
Tinfish wrote:And hopefully some way (ninjitsu?) to get those big fliers out earlier ...
Ninjutsu, as cool as it is, isn't going to do that for you - none of the creatures with ninjutsu have flying (natively anyways, Sakashima's Student is a clone so that could have whatever you're copying has). There are a bunch of ways to cheat big creatures out early in Izzet colors (or any color if you factor in artifacts) though.
Some of the Commander Decks I have: Not Creature? THEN DIE!, For Whom the Wolf Howls, A Growth Market, Samurai Local #42, Better Homes and Bargains.
-
- Posts: 585
- Joined: 04 Mar 2014, 21:57
- First Video: http://www.escapistmagazine.com/videos/v
- Location: Victoria, BC
Re: Commander/EDH Deck Talk
Thoughts on using Head Games in Commander?
Re: Commander/EDH Deck Talk
Atifexe wrote:Thoughts on using Head Games in Commander?
I'm ... not sure. On the one hand, you might be history's greatest monster. On the other hand, it's not that much worse than standard discard effects. Though I suppose if you used something like Cyclonic Rifts or Retraction Helix to bounce all their stuff, then hit Head Games ... yeah, you're history's greatest monster.
It's fish in a tin!
- ElFuzzy
- Posts: 2124
- Joined: 09 Mar 2013, 07:12
- First Video: Star Ocean: The Last Hope
- Location: The Fields of Justice
Re: Commander/EDH Deck Talk
It's not legal, but the world's greatest monster would upheaval first.
- Gildan_Bladeborn
- Posts: 57
- Joined: 05 Oct 2014, 23:40
- First Video: The Job
- Location: The Internet
Re: Commander/EDH Deck Talk
Tinfish wrote:Atifexe wrote:Thoughts on using Head Games in Commander?
I'm ... not sure. On the one hand, you might be history's greatest monster. On the other hand, it's not that much worse than standard discard effects. Though I suppose if you used something like Cyclonic Rifts or Retraction Helix to bounce all their stuff, then hit Head Games ... yeah, you're history's greatest monster.
But that only screws over the one opponent, you need to think bigger.
- Step 1: Be Hexproof or Shrouded somehow.
Step 2: Bounce lots of stuff back to your opponents hands.
Step 3: Resolve Hive Mind.
Step 4: Cast Head Games.
Step 5: Laugh maniacally.
Some of the Commander Decks I have: Not Creature? THEN DIE!, For Whom the Wolf Howls, A Growth Market, Samurai Local #42, Better Homes and Bargains.
- Evil Smurf
- Posts: 54
- Joined: 24 Sep 2013, 20:02
- First Video: I can't remember, it was on the escapist
- Location: Melbourne
Re: Commander/EDH Deck Talk
I just built a pretty effective goblin deck, I'm just looking for thoughts on it. http://tappedout.net/mtg-decks/krenkos-picnic-lunch/
-
- Posts: 236
- Joined: 01 Aug 2014, 18:37
- First Video: Friday Nights: Untap
- Location: Scotland
Re: Commander/EDH Deck Talk
Evil Smurf wrote:I just built a pretty effective goblin deck, I'm just looking for thoughts on it. http://tappedout.net/mtg-decks/krenkos-picnic-lunch/
Obelisk of Urd seems like an auto-include. I run one in my Krenko deck and with the stupid amount of tokens he generates, you never have to tap land for it.
- Evil Smurf
- Posts: 54
- Joined: 24 Sep 2013, 20:02
- First Video: I can't remember, it was on the escapist
- Location: Melbourne
Re: Commander/EDH Deck Talk
RadioshackRaider wrote:Evil Smurf wrote:I just built a pretty effective goblin deck, I'm just looking for thoughts on it. http://tappedout.net/mtg-decks/krenkos-picnic-lunch/
Obelisk of Urd seems like an auto-include. I run one in my Krenko deck and with the stupid amount of tokens he generates, you never have to tap land for it.
That's a really good point.
- ElFuzzy
- Posts: 2124
- Joined: 09 Mar 2013, 07:12
- First Video: Star Ocean: The Last Hope
- Location: The Fields of Justice
Re: Commander/EDH Deck Talk
Guttersnipe doesn't seem worth the slot with only 5 possible procs in the deck.
Re: Commander/EDH Deck Talk
if I am posting in the wrong thread please tell me but i heard that they would help us name my deck.
everyone else can throw their ideas for names as well.
Commander-Kami of the Crescent Moon.
Artifact mana ramp, many many draws howling mine, font of mythos, temple bell....
End Game- */* creatures with *=cards in hand or black vice/iron maiden and hoping mirror works
so ya opinions on the deck name?
everyone else can throw their ideas for names as well.
Commander-Kami of the Crescent Moon.
Artifact mana ramp, many many draws howling mine, font of mythos, temple bell....
End Game- */* creatures with *=cards in hand or black vice/iron maiden and hoping mirror works
so ya opinions on the deck name?
-
- Posts: 170
- Joined: 17 Feb 2014, 20:01
- First Video: The first Friday Nights
- Location: Central Indiana
Re: Commander/EDH Deck Talk
Gildan_Bladeborn wrote:Tinfish wrote:Atifexe wrote:Thoughts on using Head Games in Commander?
I'm ... not sure. On the one hand, you might be history's greatest monster. On the other hand, it's not that much worse than standard discard effects. Though I suppose if you used something like Cyclonic Rifts or Retraction Helix to bounce all their stuff, then hit Head Games ... yeah, you're history's greatest monster.
But that only screws over the one opponent, you need to think bigger.Step 1: Be Hexproof or Shrouded somehow.
Step 2: Bounce lots of stuff back to your opponents hands.
Step 3: Resolve Hive Mind.
Step 4: Cast Head Games.
Step 5: Laugh maniacally.
You forgot Step 4.5: Ultimate Jace TMS.
Rogue_Magic on the LRRCraft and LRRMC servers; visit my LRRCraft house near 423, -353 and my LRRMC house near -972, 195
Stand against the Pardonf**k!
Follow me on Twitter @ericostby
Stand against the Pardonf**k!
Follow me on Twitter @ericostby
-
- Posts: 236
- Joined: 01 Aug 2014, 18:37
- First Video: Friday Nights: Untap
- Location: Scotland
Re: Commander/EDH Deck Talk
I've been fiddling with my Krenko deck recently trying to add some more buff effects http://tappedout.net/mtg-decks/yes-they-really-are/
- ElFuzzy
- Posts: 2124
- Joined: 09 Mar 2013, 07:12
- First Video: Star Ocean: The Last Hope
- Location: The Fields of Justice
Re: Commander/EDH Deck Talk
Goblin bombardment in place of barrage.
Dragon's claw is probably more sideboard even with vandalblast n such.
the addition of all the mana ramp mildly takes away from the goblin favor. Take out alloy myr as it's just a more expensive iron myr.
use goblin war driver in place of hero
if you wanna have an artifact theme/subtheme try getting the new commander planeswalker and just run him in the deck.
Dragon's claw is probably more sideboard even with vandalblast n such.
the addition of all the mana ramp mildly takes away from the goblin favor. Take out alloy myr as it's just a more expensive iron myr.
use goblin war driver in place of hero
if you wanna have an artifact theme/subtheme try getting the new commander planeswalker and just run him in the deck.
-
- Posts: 236
- Joined: 01 Aug 2014, 18:37
- First Video: Friday Nights: Untap
- Location: Scotland
Re: Commander/EDH Deck Talk
I only have barrage. I'm probably likely to take Alloy and Dragon's Claw for War Driver and the deck's original general: Heartless Hidetsugu
- JackSlack
- Posts: 4572
- Joined: 15 Oct 2010, 19:46
- First Video: ENN, but I forget which.
- Location: Sydney, Australia
Re: Commander/EDH Deck Talk
Hmm. This deck isn't working at all. I like the idea of a Kithkin deck, but figuring out how it works is ... off.
I need some equipment to protect my Commander, I see that much, and it needs more draw. Unsure what it should look like. Advice?
I need some equipment to protect my Commander, I see that much, and it needs more draw. Unsure what it should look like. Advice?
- MowDownJoe
- Posts: 497
- Joined: 15 Oct 2010, 19:49
- First Video: Joystique
- Location: New Jersey
Re: Commander/EDH Deck Talk
Well, if you need card draw, I'm surprised you're not packing Harmonize. I'd also be tempted to use Marshal's Anthem since the deck does want to do a weenie rush strategy. Weenie rush can be a bit harder to pull off in EDH, though, due to the 40 life thing and it being a multiplayer format.
Also: Asceticism.
Also: Asceticism.
- JackSlack
- Posts: 4572
- Joined: 15 Oct 2010, 19:46
- First Video: ENN, but I forget which.
- Location: Sydney, Australia
Re: Commander/EDH Deck Talk
Both are four drops though, meaning Teeg's ability would confound them.
- MowDownJoe
- Posts: 497
- Joined: 15 Oct 2010, 19:49
- First Video: Joystique
- Location: New Jersey
Re: Commander/EDH Deck Talk
Ahh... I had forgotten about that. Everyone I play with looks at Teeg as a fun police general. So, I never see him. If you need card draw that gets around Teeg, I guess Citanul Woodreaders?
- JackSlack
- Posts: 4572
- Joined: 15 Oct 2010, 19:46
- First Video: ENN, but I forget which.
- Location: Sydney, Australia
Re: Commander/EDH Deck Talk
Ooh, good one.
THE best one for this is Mentor of the Meek, which I have in there, but if I don't get him, it burns out its hand fast.
THE best one for this is Mentor of the Meek, which I have in there, but if I don't get him, it burns out its hand fast.
Return to “Magic: The Gathering”
Who is online
Users browsing this forum: No registered users and 27 guests