Kerbal Space Program

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Ptangmatik
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Re: Kerbal Space Program

Postby Ptangmatik » 10 Dec 2014, 14:31

So, I found out about the "Station Science" and "docking alignment indicator" mods (not an autopilot).

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That's going around the Mun. I'm going to investigate taking a trip to Duna or maybe Jool or Eeloo by assembling a ship in orbit to get some good science.

I might even try career mode! (Apparently station science adds extra contracts)
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Rikadyn
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Re: Kerbal Space Program

Postby Rikadyn » 02 Jan 2015, 06:16

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Took forever but my plane took off... Started making a big SSTO, kept accidently deleting parts mid build said screw it and decided to just make a normal jet...

Barely works, think it's too big for the weak jet engines in game...
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Rikadyn
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Re: Kerbal Space Program

Postby Rikadyn » 02 Jan 2015, 07:49

Cut it in half and changed engines...

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funny enough the dimensions are on par with a Dassault Rafale
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Lord Hosk
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Re: Kerbal Space Program

Postby Lord Hosk » 03 Jan 2015, 13:30

ok im new to the game how do you take a crew report while performing a "visual survey"
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Master Gunner
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Re: Kerbal Space Program

Postby Master Gunner » 03 Jan 2015, 14:52

Right click on the cockpit, there should be an option for "Crew Report".
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Rikadyn
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Re: Kerbal Space Program

Postby Rikadyn » 04 Jan 2015, 04:38

So I have just been continuing to mess with airplanes, which the game doesn't seem to handle very well...

but behold, the X-29, complete with navigation lights
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FourEyedTroll
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Re: Kerbal Space Program

Postby FourEyedTroll » 02 Mar 2015, 11:50

New aerodynamics package in next update will change all of that, and prepare to need heat-shields on re-entry.

Does anyone still play the multiplayer mod for this (in advance of dedicated MP support in the actual game)?
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wizzerd229
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Re: Kerbal Space Program

Postby wizzerd229 » 27 Apr 2015, 09:26

KSP 1.0 is officially out yall
I owe Graham a beer.

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FourEyedTroll
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Re: Kerbal Space Program

Postby FourEyedTroll » 27 Apr 2015, 10:09

Woohoo!

Will update and be on it tonight no doubt
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Re: Kerbal Space Program

Postby My pseudonym is Ix » 27 Apr 2015, 10:38

The fact that lift and drag have been redone seems pretty sweet to me, though I've yet to get into spaceplanes. I'll check it out & report back later
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Re: Kerbal Space Program

Postby Smeghead » 28 Apr 2015, 06:37

Things I've learned from playing 1.0

Having a ship falling straight down is now lethal as it might not be able to slow down fast enough for you to be able to land safely. best to come in at a slight angle so that you have to pass through more atmosphere before touching down.

Heat shields are required for anything that leaves the atmosphere lest it burn up.

Career mode is a lot harder now, not just because of the changes to the re-entery, but also because it seems like you get much less science from missions.

On the upside with missions; you now have a reason to build planes as there are a lot of missions that are made for planes rather than rockets
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Re: Kerbal Space Program

Postby Smeghead » 02 May 2015, 04:06

Image

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