Madworld

Discussion of LRR's weekly mockery of video game cutscenes.
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Kathleen
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Madworld

Postby Kathleen » 06 Jun 2011, 09:02

Graham and Paul turn their attention to Madworld. Whee!

http://www.escapistmagazine.com/videos/ ... 7-Madworld
HOLY SHIT GUYS! BEARS!
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Re: Madworld

Postby Vigafre » 06 Jun 2011, 11:04

I wish you guys could have gotten to the Black Baron, but yeah, he's pretty far into the game IIRC.
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Re: Madworld

Postby Gap Filler » 06 Jun 2011, 15:42

Speaking of XIII, I'm getting some serious flashbacks from this game.
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Re: Madworld

Postby ecks » 06 Jun 2011, 17:13

Kind of off topic, but I've noticed a lot of interlacing and/or bad de-interlacing effects in some of the more recent unskippables.
Not sure if:
-I'm just noticing now all of a sudden for no apparent reason
-Something the last few games just have problems with
-Different console than usual / output settings changed
-Escapist video player changed
-Encoding settings changed
-???

Unskippable is mostly about the commentary not the video, but it is kind of distracting so if anyone has any ideas I'd be glad to be rid of it, or at least know where its coming from.

Click to see full, the shrinking kinda blurs it:
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tak197
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Re: Madworld

Postby tak197 » 06 Jun 2011, 19:55

This is a shit game from what I can tell.
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Re: Madworld

Postby Vigafre » 06 Jun 2011, 20:39

It's fun, don't worry.

Well, actually it depends what you're looking for. It's violent, but sort of repetitive. I liked it because it was on the Wii and the controls weren't awful. Plus I thought it was fun.
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Re: Madworld

Postby iamafish » 06 Jun 2011, 22:32

where the fuck did that chainsaw come from?
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Re: Madworld

Postby Graham » 07 Jun 2011, 01:05

ecks wrote:Kind of off topic, but I've noticed a lot of interlacing and/or bad de-interlacing effects in some of the more recent unskippables.
It's been the last couple, yes.
Don't know why it started happening, but I know how to fix it.
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Re: Madworld

Postby ecks » 07 Jun 2011, 12:36

Awesome, thanks.
Graham wrote:Don't know why it started happening, but I know how to fix it.
For some reason I can't help but think of Daily Drop (2?) when I read this :D
As for the cause, well I guess some terrible cutscene forced something to only deal with every other scanline as a protective measure to prevent suckage overload.

Find that Sonic (as in TGWP) game somewhere and keep up the good work!
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Re: Madworld

Postby Flewellyn » 07 Jun 2011, 15:19

I'm not sure what to think about this cutscene.

I find it kind of funny. I find it kind of sad.
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Drinnik
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Re: Madworld

Postby Drinnik » 20 Jun 2011, 13:04

I think that Greg Proops and John DiMaggio make this game.
dackwards d wrote:You'd think that anyone in the sciences would at least be open to experimentation.


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