Mortal Kombat

Discussion of LRR's weekly mockery of video game cutscenes.
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Kathleen
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Mortal Kombat

Postby Kathleen » 24 Oct 2011, 08:24

http://www.escapistmagazine.com/videos/ ... tal-Kombat

Choose your destiny. Protip: Make it not be this game.
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Re: Mortal Kombat

Postby Geoff_B » 24 Oct 2011, 13:19

Okay... great voiceovers by the guys but I don't think I'll be getting this game anytime soon. or ever. Kinda put off by the bit in the opening with Sonya in the opening in a fanservice-y costume. In two pieces. Being eaten by zombie crows.

I think I need to go throw up now.
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Re: Mortal Kombat

Postby Flewellyn » 24 Oct 2011, 16:06

Let me make it worse, Geoff_B: there are probably people who fapped to that.
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Re: Mortal Kombat

Postby AlexanderDitto » 24 Oct 2011, 17:58

The video... seems to be only 13 seconds long.

Don't know what happened or what changed, and you all have probably already heard about it, but in case you haven't....
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Re: Mortal Kombat

Postby Garfman » 24 Oct 2011, 19:35

It's 13 seconds for me too.
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Re: Mortal Kombat

Postby Vigafre » 24 Oct 2011, 19:39

Looks like everything works except the standard Flash version. Weird.
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Re: Mortal Kombat

Postby Geoff_B » 25 Oct 2011, 00:13

AlexanderDitto wrote:The video... seems to be only 13 seconds long.

Don't know what happened or what changed, and you all have probably already heard about it, but in case you haven't....


13 seconds seems a good length for this. *shudder*
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Re: Mortal Kombat

Postby dackwards d » 25 Oct 2011, 03:39

I only got to see the first 13 seconds of this as well. And am I alone in having actually enjoyed this game? Granted, I am a bit of a MK fangirl. Though I will admit the female character's costumes are a little too stripperiffic from time to time, by which I mean I can't think of an occasion where they are not.
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Re: Mortal Kombat

Postby Geoff_B » 25 Oct 2011, 04:35

I don't mind that so much. I draw the line at that + in multiple bloody clumps on the ground.
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Re: Mortal Kombat

Postby Graham » 25 Oct 2011, 15:51

Yeah, while I don't actually mind the blood (since I have a very clear mental delineation between real and videogame violence) I have much less problem with all the boobs than the gore.

Having said that, I'm kind of glad MK has gone back to its roots. It's shocking, bloody roots.
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Re: Mortal Kombat

Postby Flewellyn » 25 Oct 2011, 16:46

I don't mind boobs, but the new costumes on the women are just...yikes. The whole game could be submitted to Boobs Don't Work That Way.
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Re: Mortal Kombat

Postby Geoff_B » 26 Oct 2011, 00:20

Truly it is a time of great innovation... no wait, wrong game!
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Re: Mortal Kombat

Postby MetricFurlong » 26 Oct 2011, 07:48

Flewellyn wrote:I don't mind boobs, but the new costumes on the women are just...yikes. The whole game could be submitted to Boobs Don't Work That Way.

To be fair, that's hardly unique for a fighting game.
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Re: Mortal Kombat

Postby Flewellyn » 26 Oct 2011, 08:02

MetricFurlong wrote:
Flewellyn wrote:I don't mind boobs, but the new costumes on the women are just...yikes. The whole game could be submitted to Boobs Don't Work That Way.

To be fair, that's hardly unique for a fighting game.


No kidding. Soul Calibur and DOA come to mind...
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Re: Mortal Kombat

Postby MetricFurlong » 26 Oct 2011, 15:36

Flewellyn wrote:
No kidding. Soul Calibur and DOA come to mind...

The thing that always gets me about DOA is that someone had to actually decide to have each breast to move completely independently of the other. It was something that was specifically coded-in, presumably after having been brought-up in design meetings where- for reasons I suspect we will never understand- it was then agreed upon.
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Re: Mortal Kombat

Postby Flewellyn » 26 Oct 2011, 18:45

MetricFurlong wrote:The thing that always gets me about DOA is that someone had to actually decide to have each breast to move completely independently of the other. It was something that was specifically coded-in, presumably after having been brought-up in design meetings where- for reasons I suspect we will never understand- it was then agreed upon.


Not only that, but it takes quite a bit of coding time AND processing power to do that. They had to work out an algorithm for the "jiggle physics" and then make sure it would work on the hardware. That takes a good chunk of time and effort. At least one programmer, if not more, spent many hours working out the precise way in which the boobs would jiggle.

I wouldn't mind so much if the results weren't so grotesquely unrealistic.
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Re: Mortal Kombat

Postby Geoff_B » 27 Oct 2011, 00:36

So... not a fan then?
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