Homelands explanation

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crazy_coug99
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Homelands explanation

Postby crazy_coug99 » 18 Jan 2016, 23:59

So I was listening to some back issues of TTC and the crew keeps ripping into the Homelands set. Why is so hated/embarrassing? I'm relatively new to Magic so some of the old references I do not get and this is the most recent one that puzzles me.
hacofo
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Re: Homelands explanation

Postby hacofo » 19 Jan 2016, 00:23

It was completely underpowered, and to Quote Mark Rosewater: "Magic's all-time design low" (or at least the wikipedia article atributing the quote to him.
https://en.wikipedia.org/wiki/Homelands ... _Gathering)
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MagisterMystax
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Re: Homelands explanation

Postby MagisterMystax » 19 Jan 2016, 02:08

MaRo actually did a whole podcast on the topic: http://markrosewater.tumblr.com/post/45 ... -homelands

But yeah, the short of it is: Homelands is extremely underpowered and unfun, and since the longest gap between sets ever was between Homelands and Alliances, it really hurt people's opinion of the game a lot.
I stream video games every friday at 19:00 GMT, at http://www.twitch.tv/magistermystax
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The Martini
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Re: Homelands explanation

Postby The Martini » 19 Jan 2016, 06:22

I started playing around the Homelands-Alliances gap. I bought a LOT of Homelands and Fallen Empires, mostly as they were very cheap (most places had them marked down to 99c per 8-card pack) and I was a poor high-school student. I was disappointed in general with both, though looking back, Fallen Empires was decent, especially compared to the hot garbage that Homelands was.

I think LRR did a Homelands draft once at a con (or was it FE?). 6x Homelands, since they are small packs. Graham said it was miserable :D
Gin. Vermouth. Olives.
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crazy_coug99
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Joined: 04 Apr 2014, 13:50
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Re: Homelands explanation

Postby crazy_coug99 » 19 Jan 2016, 11:49

Interesting. Thanks for the replies.

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