Some Blog Love
July 20th, 2008

Posted by james

So we don’t post in this thing to much. And I am sorry for that. The simple fact is, unless I am present at a video shoot with my camera chances are there won’t be to many photos of said shoot. Beyond those kind of posts I don’t really know what else to post on this blog. Jeremy had his great post a couple weeks ago about D&D. And I continue to bug the rest of the crew to get their asses in gear and finally get around to getting a picture of their desks up on this thing. While you wait for those assholes might I suggest popping over to the HardOCP forums and check out the “Post your Workstation 2008” page. It is a fantastic look at what other people do with their setups.

However this morning I thought of a great idea for some blog love. As some of you might be aware we have a staple pose around the LRR world that we partake in when a camera is out and about, and that is the thought pose. For those who don’t know we pick a spot somewhere in the room, or outside and look at the spot with our hands on our chins and a look of thoughtfulness in our eyes. The origins of this pose can be traced back our road trip last year. We were staying in LA/Anihiem for 2 nights and on one of those nights half of us (Myself, Adam, Morgan, Bill and Ben) decided to hit up Medieval Times. And part of the cost of entrance was a couple of pictures taken with the princess. And we figured lets do a pictures were we are all looking up with our hands on our chins (except Ben didn’t do it) The rest of the guys (Matt, Graham, Paul and Alex) went to Disney Land for the afternoon/evening. While they were on Splash Mountain , they decided to do the exact same pose while on the big drop at the end. When we got back to the hotel we both looked at each others pictures and laughed over the fact we had did the exact same pose without prior planning, and so the pose was born.

Below are a couple of the thought poses that have been taken over the last year. Unfortunately both the Splash Mt and Medieval Times pictures are hard copy pictures that we have yet to scan so those won’t be shown here at this time. What I do have is pictures from Victorias Anime convention, Kei Kon taken this past year during our panel. One from our road trip when we stoped in at Camp Lucas and sat at the Yoda water fountain. Another one is from Desert Bus back in November of 07 with a great big group of us posing for that one. One was taken a couple weeks ago during our weekly LRR meeting, where we took new crew pictures. Another great one was taken during the shooting of our season 4 finale, where all of our dads were kind enough to play our future selfs.  And finally my all time fav thought pose. It was taken during the Child’s Play Charity dinner, where Wil Wheaton was not only kind enought to take this picture with us, but also cameo in a video of ours.

ENJOY!

(PS: Sorry for any bad spelling mistakes and what not, it was late when i wrote this. Just didn’t post it last night, sue me:)

Canada Day
July 5th, 2008

Posted by james

Happy Belated Canada day to all my fellow Canadians. And a happy 1 day late Independence Day to our American viewers. To the rest of you, hope your country has a super fun birthday as well. So this past weeks video was our annual Canada Day update. National Anathema now joins the ranks of… *runs to check the wiki* … “A Tribute to Canada”, “I am not American”, “Canadaman”, and last years (and one of my personal favorites of LRR) “A part of our Heritage”.

Jeremy had the original script idea, which you can hear more about by listening to this weeks LRRcast. After some tweaking of the ending and some photoshop work that was done by Jeremy and Graham (also maybe Paul, I don’t know for sure) the only thing we really had to shoot was the end scene with the whole gang of us singing Canada’s new national anthem. We decided that it needed to be outside, because we really wanted to use the dolly to pull back on the last scene. So we all packed up and headed down to Oak Bay High and after about 40 minutes down there we had it shot and done. We forgot to bring down the laptop with the song we recorded earlier at Grahams place so we just had to wing it. I believe Graham actually ended up using the audio from the actual shoot and just synced it up with the music. Yah, we’re that good. Here are some pictures for your viewing pleasure

In some other news all the pictures for that video (and more than likely all subsequent videos) will be taken with this beauty of a lens I just picked up the other day.

That is the Nikon 18-200mm VR lens. This thing is pretty much the ultimate do everything lens. A hybrid as it were. So my camera setup is now the Nikon D40, of which i highly reccomend to anyone out there looking to get into the dSLR world. My lens collection now sits at 3. The kit lens 18-55mm, this beauty 18-200mm and I also picked up a 50mm 1.8 which I am also falling in love with. When I get some good pictures taken with that sucker I will get them up on the blog as well.

D&D vs. the ugly stick
June 22nd, 2008

Posted by Jeremy

Maybe it’s just me, but I gotta say that I’m a bit disappointed with Wizards of the Coast’s seeming inability to get their promised Dungeons and Dragons Insider applications up and running within a reasonable time of 4e’s release. I mean, you wound think that with these applications being the big focus of the new game, Wizards would be anxious to push them out–at least in beta form–to a skeptical public . . . when you announce the new version of the world’s most popular roleplaying game with less than a year’s notice, then fail to deliver on time, it’s gotta make me wonder what the big rush was for in the first place.

When I first saw these apps I was pretty excited–though at the time I was under the assumption that the relative lack of visual fidelity was due to Wizards’ harnessing of some yet-unseen and powerful web 2.0 technology (they are wizards, after all). This was lessened somewhat by the discovery that, no, even the predominantly 2D dungeon-building program will be a downloadable client for Windows (i.e. not Mac or Linux machines – hooray compatibility!)

This begs the question: if the apps aren’t web-based, and are instead harnessing the processing power of good-ol’ VM-free windows then why to they look like such unmitigated ass?

The Character Creator provides food for thought. At first glance, this gentleman looks a little like the lovechild of John Travolta and Mel Gibson in an Uwe Boll produced version of the Oblivion. What the hell kind of armour is that; and why does it look like he’s undergoing a mildly surprising colonoscopy?

Why would Wizards spend oodles of money filling the new Monster Manual with Udon art, and then try to tell D&D players their characters should look like this? Where are the zillions of buckles and belts that have adorned the D&D iconics since the dawn of 3e? There was a dude in the 3e PHB whose entire leg was covered in belts. Now that’s badass. This guy doesn’t look like he could face a mind flayer; he looks like he’s confronting Barbie after making the horrible discovery that he has no balls and deciding that it’s her fault. This is something Ken dolls have been dealing with for ages, so maybe its integration into D&D is some kind of Hasbro cross-promotion. But don’t even Ken dolls have at least a few separate hairs now? I’ll admit I’m out of touch on that one. . .

Regardless, any character of mine would be far more badass than this, but then most characters of mine would probably be female.

Thankfully, Xena Belmont over here sees a few noticeable improvements –the most obvious being that her complete lack of body hair is less conspicuous. Again, maybe it’s just me, but you’d think Wizards could have spared enough polygons in a stand-alone application to clothe her in other than body paint. Maybe this goes along with the friendly objectification of women that has always been part of the D&D experience. What with Red Sonja setting the record straight on the defensive prowess of the chainmail bikini– in fact in that light it’s surprising that male characters still dress in tin cans to fight kobalds or whatever. Surely loincloths should be the new black.

Maybe it’s the look of passive-agressive animosity on her face that reveals her true motives. I guess I can understand how getting painted brown and told to stand in front of a blurry mural with my back all hunched would make me feel kinda ooky.

Gabrielle to the left combines the worst aspects of both of the above, sporting even more atrocious hair than Mr. Gibvolta above. The Spore Creature Creator generates models with more personality than this, and it even runs on a Mac.

Beyond looking like she’s made of plastic, she also looks like she was painted by the same under-paid Chinese children that churn out a new set of Hero Clix every couple months (though whether child labour would be able to emulate the the stretched, grainy n64 texture of her gauntlet remains a mystery).

What gets to me the most about these characters is the stretched, synthetic-looking faces, which combine the worst aspects of Oblivion and the Ninja Gaiden video game series. They aren’t dirty and nasty like the Oblivion cast, but they still look like they’ve been covered in Vaseline and beaten with an ugly stick. As with Ninja Gaiden, there are no distinct materials on these models; everything just looks shiny and weird, which doesn’t really fit with D&D. At least when Team Ninja makes a game full of real doll impersonators they have the good sense to make them look anime-hot. As with Oblivion, I can’t see making an attractive character in the D&D character generator. The uncanny valley is just too steep thereabouts, and there there be dragons.

Again, if what we’ve seen of the D&D character generator was created by a web app, I’d be applauding its visual acuteness, and awaiting its release with at least somewhat bated breath. As is, I think the entire project looks about three years behind the curve in terms of both content and delivery, and won’t be surprised to see a rather lackluster release, especially on the heels of the Spore Creature Creator, and the PC version of Mass Effect — whose character creator somehow manages to make realistic-looking 3D characters that don’t look fugly.

I like D&D, and 4e is a lot of fun. I want to see it do well, so hopefully the current delay is setting me up for some amazing improvements in the final version.

Sadly, I’m not holding my breath.

Metal Gear Solid 4: Boss Interviews
June 18th, 2008

Posted by james

Sorry guys. I would have had this up a couple days ago but i have been fighting my dumb computer. No idea if it is finally fixed, but it appears to be working pretty well right now. As a side note, Vista, not all that bad. I am kinda digging it. But that is neither here nor there. Lets get down to the video.

So this was a video that I knew from the get go would be a bitch to get done in one night. So many costumes!!! But amazingly we got this sucker shot in just under 5 hours. We were a little late to start (sorry Laura) but we managed to blast through the scenes with her and at least get her out of there at a resonable hour of the evening. After she took off we started into shooting, well, everything else basically. We did the whole shoot up at our favorite “unlocked school at all hours of the day” UVIC. I honesly don’t know what we would do if it wasn’t for that place. God bless you UVIC.

So in general it was a pretty straight forward shoot. We had 2 small hiccups. Number one being we were unable to find the grey mustache that we have and had to settle for the brown one. Luckily someone thought to dunk the thing in chalk to give it some grey. And luckily it turned out extremely well. The second hiccup was more of a inconvience that anything. We have recently bought a battery for the camera, a big one at that. However after a couple uses (or maybe even just one use) it didn’t seem to want to work anymore. So we were forced to use the one other battery we have which, of course, decided to kick the bucket @ around 10:30. SO LAME. So we went and grabbed some dinner and then continued on. We finally got the thing finished up just before midnight and were able to go home and get to sleep.

THE END!

Throwing the rhetorical bone
June 5th, 2008

Posted by Jeremy

Yes, here it is, for all your various enjoyments:

The Orc Song as a clean mp3!

Your ringtone will never be the same ;).

–Jer