A Swiftly Tilting Cameron

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AdmiralMemo
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Re: A Swiftly Tilting Cameron

Postby AdmiralMemo » 19 Jan 2014, 20:14

I'm catching up on Cam's stream and I just watched Wednesday's. I see exactly where Cam went wrong on that last mission. At the end, he says "I swore we got both Chrysalids." I saw what he was looking at, and the 2 "6 damage" notifications were actually 1 Chrysalid and the civilian.
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Re: A Swiftly Tilting Cameron

Postby My pseudonym is Ix » 20 Jan 2014, 09:27

Oh, I'm not saying he's just idly pursuing the chaos without reason. It's just that the look on his face that seems to dominate the rest of any battle subsequent to a 'pardonfuck moment' (I am so dropping that phrase into general conversation) makes part of me want to go and give him a hug
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Re: A Swiftly Tilting Cameron

Postby Haza Vair » 20 Jan 2014, 15:46

Cameron, please make more panicked faces while saluting the camera when a plan goes awry. It fills me with glee to know that somewhere, somehow, pixels are being disintegrated.
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Re: A Swiftly Tilting Cameron

Postby Berekhalf » 20 Jan 2014, 23:15

Kapol wrote:I think it'd be worth looking into a mod for Xcom that'd allow the names for soldiers to be pulled directly from a document with subscriber names. It'd make things a lot faster I'd think. I'm not sure how possible that actually would be though.

There's actually a mod that does that with Facebook friends. Atleast for Enemy Unknown
I found the .txt with all the soldier names that can be randomly generated at
C:\Users\<USER NAME>\Documents\my games\XCOM - Enemy Within\XComGame\Config\XComNameList.txt
Though it's format is strange, but LRR spreadsheets would probably get into it's format. Ill put in an example.

Code: Select all

m_arrAmMFirstNames=Shane
m_arrAmMFirstNames=Rob
m_arrAmMFirstNames=Brad
m_arrAmMFirstNames=Cameron
m_arrAmMFirstNames=Chris
m_arrAmMFirstNames=Neal
m_arrAmMFirstNames=Jordan
m_arrAmMFirstNames=Charlie
m_arrAmMFirstNames=Jeff
m_arrAmMFirstNames=Caleb
m_arrAmMFirstNames=Eric
m_arrAmMFirstNames=Samuel
m_arrAmMFirstNames=Cory
m_arrAmMFirstNames=Neil
m_arrAmMFirstNames=Shaun

It looks like.. I don't know yet. I'm sure people can figure out some of the formats. Maybe some one could make a SVN that Cam just updates every time before he starts? The issue is it selects it at random so it won't guarantee Subscribing==Seeing your name. Though a compromise is give nicknames as well where each time a soldier gets promoted to Sargent(I believe) Cam can just do down the list. SPREADSHEET PEOPLE. WORK HARDER(And take a break cause you guys do so much cool work for free)
I would look over the mod on the nexus. I'll get back to it.
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Re: A Swiftly Tilting Cameron

Postby Kapol » 22 Jan 2014, 20:04

The format seems to be 'm_arr<two-letter country code><Gender for first name>FirstNames.' Gender isn't a factor for last names. So 'm_arrAbFFirstname="Lilly"' would put in a female name for Lilly for Arabian soldiers. Realistically, this would make the need to put first names in obsolete if that's all people cared about (including having to decide a nationality first). But last names seem to be where the problem comes in. That seems to be decided separately, so you can't just tie two names together. I think a mod might be able to fix that though. I personally think the first name thing is a fine option for those who don't care. Or offering the choice of a first name or a last name, or both.
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Re: A Swiftly Tilting Cameron

Postby Dominic Appleguard » 22 Jan 2014, 20:11

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Re: A Swiftly Tilting Cameron

Postby UnarmedOracle » 23 Jan 2014, 22:33

I am happy to continue playing XCOM until I have completed it on Impossible / Iron Man.

After that, I'd like to play Alpha Centauri, or Civilization V, or maybe Deus Ex: Human Revolution as a palette cleanser until Alien: Isolation launches.

Then ... then there will be Space Hulk.

http://www.rockpapershotgun.com/2013/03/01/space-hulk-preview/

We will continue to play Space Hulk until actual Space Hulks launch.

That is all.
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Re: A Swiftly Tilting Cameron

Postby Kapol » 23 Jan 2014, 22:43

I don't need to ready anything about Space Hulk. All I needed to hear is that it is called Space Hulk. It will be glorious.
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Re: A Swiftly Tilting Cameron

Postby AdmiralMemo » 24 Jan 2014, 03:06

AC, Civ V, or even Civ IV are good choices.
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Re: A Swiftly Tilting Cameron

Postby empath » 24 Jan 2014, 07:17

Kapol wrote:I don't need to ready anything about Space Hulk. All I needed to hear is that it is called Space Hulk. It will be glorious.


Is this because you'd played the original tabletop game?

Or the first computer game?

Or even the second computer game?


Or just literally the name? Because if the latter, it might NOT be the sort of 'glorious' you're thinking of. ;)
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Re: A Swiftly Tilting Cameron

Postby Jamfalcon » 24 Jan 2014, 08:43

I'd love to see Civilization 5 or Human Revolution, personally. Both would be a lot of fun to watch.
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Re: A Swiftly Tilting Cameron

Postby My pseudonym is Ix » 24 Jan 2014, 08:55

I'd be interested to see Civ, purely because I never understood how you were supposed to take anyone else's cities in that game. Alpha Centauri looked interesting when you played it, although I didn't really understand all its mechanics. Human Revolution I've heard lots of nice things about, but have only a vague idea of what it actually is.
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Re: A Swiftly Tilting Cameron

Postby jkefka » 24 Jan 2014, 09:28

I will enjoy watching Alpha Centauri. It's really one of the greatest games of the type ever made, even now. Having the time to go through and explain the little intricacies of it will make it a lot easier for non-players to follow along too.

Of course, if you want to beat XCom on impossible/ironman first, we'll be waiting until November. I'm also fine with that.
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Re: A Swiftly Tilting Cameron

Postby AdmiralMemo » 24 Jan 2014, 20:04

My pseudonym is Ix wrote:I'd be interested to see Civ, purely because I never understood how you were supposed to take anyone else's cities in that game.
For Civ I through Civ IV, essentially, you keep beating up their stationed units until there's none left, then move a land unit in for the capture. If the city has 1 population, it ends up destroyed. If it has 2 or more, the population decreases by 1 and you have the option of capturing or destroying it.

For Civ V, it's very similar, except you can only have 1 unit stationed in the city, and the city can defend itself on its own as well, now.
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Re: A Swiftly Tilting Cameron

Postby Lord Hosk » 24 Jan 2014, 21:28

Im in, I have smoke grenades, and im still alive.
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Re: A Swiftly Tilting Cameron

Postby My pseudonym is Ix » 25 Jan 2014, 01:26

AdmiralMemo wrote:
My pseudonym is Ix wrote:I'd be interested to see Civ, purely because I never understood how you were supposed to take anyone else's cities in that game.
For Civ I through Civ IV, essentially, you keep beating up their stationed units until there's none left, then move a land unit in for the capture. If the city has 1 population, it ends up destroyed. If it has 2 or more, the population decreases by 1 and you have the option of capturing or destroying it.

For Civ V, it's very similar, except you can only have 1 unit stationed in the city, and the city can defend itself on its own as well, now.


It was the 'keep beating up stationed units' part that did me in: almost impossible to overcome the defensive bonuses half the time, so to take over a city required about twenty times as many troops as they had. From my Civ IV experiences, anyway.

On an unrelated note, how does one get added to the Cameron Fodder spreadsheet?
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Re: A Swiftly Tilting Cameron

Postby Lord Hosk » 25 Jan 2014, 05:11

Beware Bering Crystal Bears, Bearing Crystals. (Especially if the crystals they are bearing are, themselves, Bering Crystal Bears.) -Old, Stupid Proverb

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Re: A Swiftly Tilting Cameron

Postby Master Gunner » 25 Jan 2014, 11:19

Assuming you've subscribed, of course.
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Re: A Swiftly Tilting Cameron

Postby Bergie » 25 Jan 2014, 12:01

My pseudonym is Ix wrote:
It was the 'keep beating up stationed units' part that did me in: almost impossible to overcome the defensive bonuses half the time, so to take over a city required about twenty times as many troops as they had. From my Civ IV experiences, anyway.

On an unrelated note, how does one get added to the Cameron Fodder spreadsheet?


You can make it more reasonable by bringing a TONNE of siege units, such as trebuchets, artillery, etc. Attack with them first to weaken the city and its defenders. Maybe even do this for 2-3 turns, then go in with your other units. Takes a while, but it is perfectly do-able.
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Re: A Swiftly Tilting Cameron

Postby Lord Hosk » 25 Jan 2014, 15:03

depending on the version siege weapons also dont reduce population
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Re: A Swiftly Tilting Cameron

Postby Ptangmatik » 25 Jan 2014, 18:45

They need to code in Detritus' 'Piecemaker'. Come to think of it, that might help Cam out in XCOM too.
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Re: A Swiftly Tilting Cameron

Postby Boofinka » 25 Jan 2014, 19:20

Ptangmatik wrote:They need to code in Detritus' 'Piecemaker'. Come to think of it, that might help Cam out in XCOM too.

Isn't the MEC Trooper's "Collateral Damage" ability basically that?
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Re: A Swiftly Tilting Cameron

Postby Dominic Appleguard » 26 Jan 2014, 10:42

Can anyone verify whether I coined "Cameron Fodder"? The spreadsheet was renamed at some point after I brought it up in chat, but it's also possible somebody had the idea first.

I'd like to be able to say I coined it.
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Re: A Swiftly Tilting Cameron

Postby My pseudonym is Ix » 26 Jan 2014, 12:21

I think the title's yours
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Re: A Swiftly Tilting Cameron

Postby Lord Hosk » 26 Jan 2014, 12:38

I have never said it, but if you dont call dibs in the next 24 hours, Im calling it.
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