Inside the Moon – July 9, 2010
July 8th, 2010

Posted by Tim

Tune in to Inside the Moon this Friday, July 9, at 1 PM PST (8 PM GMT) at 1:40 PM PST (8:40 PM GMT)! You can watch the recording via the embed below.

Topics on this week’s ItM include the latest LoadingReadyRun merchandise preorder poster set, social media and gaming (regarding Blizzard’s recent announcements), and the preeminence of the Netherlands, in the World Cup and beyond. (Hup Holland Hup!)

If you have questions you’d like to have answered in the Q&A portion of the show, leave them in a comment, or post them in the forum thread.

ENN – July 7, 2010 – The Perspectiving
July 8th, 2010

Posted by Jeremy

For this week’s ENN, we delve into the scary realm of unneeded and un-asked-for gameplay innovations. To this point, GearGasm has been mostly about hardware, but we felt that there was a spot for the grand tradition of incorporating  game design elements that are completely irrelevant to the experience of actually playing games. I seem to recall that this idea came from a discusion during the production of the E3 News Bytes, though I sadly don’t remember the details. Paul, as usual for GearGasm, took the idea and ran with it to create the most astoundingly generic-sounding game concept he could think of, paired with this astonishingly terrible concept.

After the fact, however, we realized there are actually several games that incorporate second-person concepts. Here is my personal top five.

Too Human
Among other well-intentioned-but-poorly-implemented concepts in Too Human is the idea that a physical camera within the game environment would lead to a more cinematic (and possibly compelling?) play experience. As such, small sections of the game took place from the point-of-view of enemies Baldur was about to kill, which could be jarring and somewhat hard-to-manage when that enemy was, for example, suspended 10 metres above the level, looking down on the player.

Metal Gear Solid
The Psycho Mantis section of Metal Gear Solid is one of the most fondly-remembered and consistently
lauded sections in any video game. One aspect that most folks fail to remember, however, occurs in the leadup to the sequence, where Meryl is obviously acting weird, but the player isn’t exactly sure why. At this point, outside the commander’s office, a player entering first-person mode would see Snake from Meryl’s point-of-view, instead of vice-versa. This acts as a creepy appetizer to the weirdness to follow, but is something most players never actually see.

God of War 3
There is undeniable badassary in looking at Kratos through Poseidon’s eyes as our favourite spartan beats the ever-living crap out of him. Eye damage is an important part of God of War and something that, in general, makes me extremely uncomfortable. Remember that comic where the Spider Hunter dude ripped out Peter Parker’s eyeball and ate it? Ew. Putting the player in the role of the ocular damagee seems a fitting way to escalate the impact of this violence.

TMNT: Turtles in Time
While not second-person in the strictest sense–because you can see him throughout the entire battle–the idea of placing the camera behind Shredder, during the technodrome level of Turtles in Time and having the turtles damage him by throwing foot soldiers into the screen was original and made for one of the highest-concept boss fights of its time. Of course, in an age before tutorials, throwing foot soldiers in not-quite-mode-7 3D was unreliable at best for 10-year-old Jeremy, but  it sure was fun!

Prince of Persia (2008)
Ok, this is clearly spoiler territory, but it’s an awesome spoiler. If you haven’t finished Nolan North the Iraqi Prince and Natalie Portman the Magical Fairy Visit Whimsical Painting Land, then you might not want to read the rest of this entry. The last boss fight of the game is played entirely from the perspective of said boss. This is awesome for three reasons: first, the perspective makes the boss seem huge compared to the Prince and Elika; second, the entire thing is in black-and-white, which makes everything, especially the corruption effects, look gorgeous; and third, the perspective makes it difficult to see exactly what the last boss looks like. HP Lovecraft would be proud. If you’ve listened to Those Games We Played, you know that I like boss fights that feel like an “event”, and this one definitely feels epic.

Hope you enjoyed this week’s ENN! We had a tonne of fun making it :). See you next week!


Loaded and Ready to Run
July 6th, 2010

Posted by Jeremy

As part of their fifth anniversary issue, the Escapist posted a bio piece on LoadingReadyRun. Nick Halme of the Big E spent the last weekend with us observing our creative process–mostly a lot of meetings, actually–and watching us film this week’s video. It’s a nice piece, especially in pdf form, and worth a read.

Perusing the comments on the article may have made me tear up like the old softy I am–did I mention we love you guys?

(click to link through to The Escapist)

Poster Pre-Order Starts Today!
July 5th, 2010

Posted by Matt

Its a twin poster preorder! These posters feature a total of 64 industrial and domestic automatons, some of them useful. This motley crew of mischievous mechanoids has been designed, illustrated, and hilariously captioned by Alex Steacy. The limited run of prints will be signed, hand-numbered, and embossed with Alex’s personal exim skull stamp, so get ’em while you can! As with all our preorders, these posters come with a free button.

Cost for the pair is $10. That’s a mere $5 per poster! Each poster is printed 14″ x 20″ on high-quality 100lb paper. We regret that we are unable to offer combined shipping with other items for these posters. If you wish to purchase other items as a part of your order, we can send them together, but additional shipping charges will apply. Buttons are exempt from these additional shipping costs.

The preorder period will end on August 2, so don’t delay! Available on the LoadingReadyRun Store!

Canada is Sorry
July 5th, 2010

Posted by Matt

The new video is up! Sorry if you haven’t seen it yet!

Happy belated Canada Day, all! We’re sorry we didn’t get this up in time for the day itself, and we’re sorry you had to wait until today to see it. And we’re sorry…  well, you get the idea.

In keeping with our yearly tradition of celebrating Canada Day in the most Canadian of ways (read: by taking the piss out of ourselves) we bring you this video, a detailed look at the history and day-to-day use of the word “sorry” in modern Canadian life.

Hopefully everyone enjoyed their national holiday of choice, be that Canada Day or Independence Day, depending on your country of origin. If you live in a country that does not celebrate such a day, well, I strongly advise relocating to a country that does. Undoubtedly, barbecues were had, beers were consumed (better ones up north here, though) and fireworks were exploded to the admiration of many. You know you want in on that action.

Oh, also, Unskippable is up, featuring a return to the Lost Planet! You probably ought to check that out, too.

Enjoy!