Gary
September 7th, 2010

Posted by Matt

Monday’s update is up, and like Gary, it’s a little late to the party. Check it here.

Sorry about he late update on this one. The whole LRR crew spent the weekend at the Penny Arcade Expo, with spotty internet, and most of our day yesterday was spent on a ferry home. A big thanks to everyone who attended our panel, screening and meetup though! It’s always great to see you guys in person, and we had a ton of fun.

This script has been floating around the LRR office for a while now, possibly since before last PAX. I seem to recall having it planned, and then failing to get it scheduled for shooting in time to make the PAX deadline. On the other hand, I could just be pulling that out of my hat. My memory on the issue is spotty at best. Regardless, we knew PAX was coming this year, and planned ahead to get it shot in time. Of course, Blizzard wasn’t exhibiting at the Expo this year (they had been the year before) so a quick rewrite was in order to make the video fly. For what it’s worth, I think it turned out great. Paul’s always awesome at frantic confusion, and I think he knocked this one out of the park.

This week’s Unskippable may actually rate a my all time favorite. The ending slayed me. I won’t spoil it – just go watch it, then sit there scratching your head.

ENN – Minced Words
July 17th, 2010

Posted by Jeremy

The feature story for this week’s ENN episode came, in a way, out of nowhere. The plan had been to shoot the story that will air next week–and indeed, we did shoot that story–but it was as Graham was settling into place in his tan blazer and feathered wig for the 80s section of this week’s Metal Gear story that it struck me that we hadn’t done anything about RealID–no doubt, the biggest story of the week. The concept emerged from my brain more-or-less fully-formed, encapsulated by the S.P.R.E.H. (Society for the Preservation and Research of Endangered Hatespeech) acronym. This is an idea that I knew Kathleen, at least, could get behind, but it turns out Graham and Paul liked it too.

That night on Wave, Kathleen and I (with some help from Graham) sat down and wrote the script. She proved far more capable than I of processing the idea of the hatespeech biosphere, though I was fascinated by the idea of Blizzard taking social networking to its obvious conclusion, and ran with that.

We enlisted John Funk from The Escapist as our Blizzard rep because he’s a cool guy, and we’d been thinking for a while abut enlisting the Escapist Staff as ENN characters. They have cameras and studio space of their own, after all, and really wanted to get involved. Also, Funk is a gigantic Blizzard nerd, so it seemed to make sense. They recorded his stuff in Durham, NC, and ferried it to us just in time for us to integrate it into our own material and ferry it back to them later that same day. The internet is magical, and I have no idea how we ever functioned without it.

I wanted to write an entertaining article for you about this episode, but it turned into more of a manifesto. It’s included after the break for anyone who feels it might be interesting.

Read the rest of this entry »

Rejected ENN – April 14, 2010
April 14th, 2010

Posted by Jeremy

After a couple weeks off, in which–because we were writing entirely collaboratively–we did not generate any rejected ENN stories, the feature is back … and with a vengeance.

For those new to the party, every week, Paul, Graham, Kathleen and I get together to write ENN. Over the week, each of us actually writes stories separately, then we commune on Fridays to choose what to use, what to revise, etc. Sometimes the stories we throw out aren’t very good; other times, they are too obscure for a wider audience. Even so, sometimes very good stories have to be rejected because there is just not enough space for them in the episode. Here are several such stories from this week’s episode:

99 Red Balloons

Heavy Rain star Pascal Langdale has founded his own motion capture studio to protect fellow performers from having to say “Jason” ever again.

Some Friend You Are

Blizzard is offering a new mount to players who participate in its WOW Recruit a Friend program, stating that as interest in the initiatve falls off, new nuggets of online crack are required to draw more people into their diabolical skinner box.

Define “Baller”

Def Jam Rapstar will be released this fall, and will feature explanations for the slang and terminology used in the rap lyrics, which will enable every white kid from Salt Lake City to Topeka to call himself an O.G. Thug by Christmas.

Can’t Stop the Rock

Luxury phone maker Mobiado has released a concept phone carved out of a solid piece of marble. While making a portable device out of a large chunk of rock may seem counterintuitive, the company feels that critics are overlooking the underserved “Sisyphus-on-the-go” demographic.

MGS: Product Walker (Kathleen’s take on it)

For the record, the sponsorship joke in this episode came about because I wrote three different versions of the same story, each with a different joke. I wasn’t sure which was funnier, so I just submitted all of them, and this inspired the “ENN sells out” angle for this week’s episode. Kathleen ALSO submitted her own story based on the same news stories, which didn’t work for the sponsorship joke because it followed a very different format. That said, I think it’s funnier than mine by itself :P.

Hideo Kojima has justified the heavy product placement in Metal Gear Solid: Peace Walker, by saying that “Snake seeing a Pepsi Max in the jungle is a way to surprise players.” Games industry analysts with thesauruses were quick to point out that other words for “surprise” are “bewilder” “dumbfound” and “ruin the immersive experience of”, so Kojima may have simply been the victim of bad translation.