Important News Update RE: ENN
February 13th, 2011

Posted by Matt

Hi everyone, we’ve got some important news regarding ENN that you ought to be aware of. Unfortunately, we have to report that effective this week, ENN will be discontinuing updates. Fear not, though – the spirit of ENN will live on! After trying out the ENN Newsroom format, we listened carefully to your feedback, and over the coming weeks will be looking to take what we’ve learned and use it launch a new series in a similar vein. It won’t be ENN, but we’ll work hard to make it even better.

We’d like to thank the fans of the show (in all of its various formats) for enjoying the work we’ve produced, and we’d like to thank The Escapist for giving us the opportunity to take our idea and make it real. We’ve had a blast putting ENN together over the course of its run and we hope you’ve had just as much fun watching the results.

Going forward LoadingReadyRun, Daily Drop and Unskippable will continue to update weekly on The Escapist, and we’ll continue to work hard to bring you many more laughs.

Cheers.

ENN – Minced Words
July 17th, 2010

Posted by Jeremy

The feature story for this week’s ENN episode came, in a way, out of nowhere. The plan had been to shoot the story that will air next week–and indeed, we did shoot that story–but it was as Graham was settling into place in his tan blazer and feathered wig for the 80s section of this week’s Metal Gear story that it struck me that we hadn’t done anything about RealID–no doubt, the biggest story of the week. The concept emerged from my brain more-or-less fully-formed, encapsulated by the S.P.R.E.H. (Society for the Preservation and Research of Endangered Hatespeech) acronym. This is an idea that I knew Kathleen, at least, could get behind, but it turns out Graham and Paul liked it too.

That night on Wave, Kathleen and I (with some help from Graham) sat down and wrote the script. She proved far more capable than I of processing the idea of the hatespeech biosphere, though I was fascinated by the idea of Blizzard taking social networking to its obvious conclusion, and ran with that.

We enlisted John Funk from The Escapist as our Blizzard rep because he’s a cool guy, and we’d been thinking for a while abut enlisting the Escapist Staff as ENN characters. They have cameras and studio space of their own, after all, and really wanted to get involved. Also, Funk is a gigantic Blizzard nerd, so it seemed to make sense. They recorded his stuff in Durham, NC, and ferried it to us just in time for us to integrate it into our own material and ferry it back to them later that same day. The internet is magical, and I have no idea how we ever functioned without it.

I wanted to write an entertaining article for you about this episode, but it turned into more of a manifesto. It’s included after the break for anyone who feels it might be interesting.

Read the rest of this entry »

Announcing ENN Newsbytes
June 14th, 2010

Posted by Jeremy

As many of you are probably aware, this week represents the most densely-packed part of the yearly videogame news cycle. With so many huge announcements, demos, and reveals happening at E3 in LA, you may be asking yourself, “How will ENN possibly stay on top of all this news?”

Starting tomorrow, ENN will go daily with a series of mini-episodes called ENN Newsbytes. These will run until Friday to allow us to better cover the deluge of information spouting from all the major publishers, developers and platform holders over the course of this week. They won’t be as long as a “standard” episode, but should, together, add up to much more content than you’re used to seeing.

We’re really excited about this project, and look forward to seeing your reactions :).

Casting Call: Scene Kids
June 12th, 2010

Posted by Jeremy

We’re going to need a bunch of extras for an upcoming ENN shoot in downtown Victoria this Sunday at around 3:30pm.

Specifically, we need folks who are 18-35, and can dress like scenester-artists. We are talking skinny jeans, swoop hair, ironic t-shirts, nose piercings, men in low-cut V-neck sweaters and possibly bowler hats, and women with dark eyeliner and pink lipstick. Basically, you need to look like the kind of person that would cut in front of me at an Owen Pallett concert.

If you have a Mac laptop, 360 controller or keyboard those would be useful props to have.

This is an unpaid gig and you (obviously) need to be ok with us putting you in an episode of ENN. You will be credited for your help.

If this sounds like something you’d be into, drop me a line at [email protected] and I’ll give you the rest of the details. I’m not revealing the location here, as we want to have a general idea of how many folks are coming.

Best and thanks in advance!

Rejected ENN – March 17, 2010
March 17th, 2010

Posted by Jeremy

Every week, Paul, Graham, Kathleen and I get together to write ENN. Over the week, each of us actually writes stories separately, then we get together on Fridays to choose what to use, what to revise, etc. Sometimes the stories we throw out aren’t very good; other times, they are too obscure for a wider audience. Even so, sometimes very good stories have to be thrown out because there is just not enough space for them in the episode. Here are several such stories from this week’s episode:

Expressing Amusement

During his talk at GDC, EA’s John Schappert tried to say the Activision/Infinity Ward legal brouhaha was a disappointment to gamers, but couldn’t make it the whole way through the sentence: instead bursting into delighted giggles and doing a version of Snoopy’s happy dance onstage.

Sex Sells

Tecmo has released an ad for its upcoming Dead or Alive Paradise that is simply a video of a man spanking a stuffed monkey, seeming to acknowledge that the game’s only draw is the scantily clad female characters. In other news, the sun is hot, bears are scary, and the moon continues to orbit the earth.

King Kong

Plastic Surgeon Han Chien has been crowned the new world Donkey Kong champion after achieving a high score of 1,061,700. Chien attributed his success to determination, skill, and a fortuitously shaped blemish on the chest of a plastic surgery patient.

Cutaway: a guy’s chest imprinted with a donkey kong level