Rejected ENN – Feb 3, 2010
February 4th, 2010

Posted by Jeremy

Every week, Paul, Graham, Kathleen and I get together to write ENN. Over the week, each of us actually writes stories separately, then we get together on Fridays to choose what to use, what to revise, etc. Sometimes the stories we throw out aren’t very good; other times, they are too obscure for a wider audience. Even so, sometimes very good stories have to be thrown out because there is just not enough space for them in the episode. Here are two of those stories for this week’s episode:

Dragons in Dungeons

The 7th U.S. Circuit Court of Appeals has rejected the plea of prisoner Kevin T. Singer to be allowed to play Dungeons and Dragons. Officers at the Waupun Correctional Institution where Singer is incarcerated were pleased with the decision, saying “We can’t have prisoners exploring an enchanted fantasy realm while in custody, what if he were to find a Cape of the Mountebank? That would allow him to cast a dimension door spell once per day and he could easily escape.”

Proof: Tomb of Horrors designed by psychopaths

New Pokemon

Nintendo announced last week that the Pokemon Company is hard at work on a new series of entries in its award-winning franchise, to be released later this year. When asked what makes this game so original, Sotori Tajiri noted “We’ve actually managed to enclose an entire Z80 processor into the DS cartridge–what makes the new Pokémon so unique is its ability to look and sound exactly like a Game Boy Color game–a feat we have yet to achieve on the DS.”

Rejected ENN – Jan 27, 2010
January 28th, 2010

Posted by Jeremy

Every week, Paul, Graham, Kathleen and I get together to write ENN. Over the week, each of us actually writes stories separately, then we get together on Fridays to choose what to use, what to revise, etc. Sometimes the stories we throw out aren’t very good; other times, they are too obscure for a wider audience. Even so, sometimes very good stories have to be thrown out because there is just not enough space for them in the episode. Here are some of those stories for this week’s episode:

She Caught them All

Pokemon collectors are being forced to find something meaningful to do with their lives now that the Guiness Book of World Records has declared 21 year old Lisa Coutney the ultimate Pokemon champ for her collection of just over 12,000 specimens. When asked for comment on how he felt about living out the rest of his life in captivity, all Pikachu could muster was a weak, “pika… chu”, as he rattled a small tin cup against the cold iron bars of his cage.

Kindle My Love

Zero Punctuation isn’t the only game headed to the Kindle this spring, as Amazon has opened development up to third parties with the release of the Kindle development kit. Randy Destrier from Amazon told ENN that “with it’s snappy processor, and quick (for an e-reader) screen refresh times, we’re confident Kindle will be able to compete with whatever Apple has to offer. Heck, it already runs Marathon better than a Powerbook 170, one of 1991’s fastest and most capable portables. [cutaway of Marathon running like a slideshow in B&W on a Powerbook 100-series]

Digital … Story that kinda went off the rails

Web-tech-company-that-is-totally-not-a-robot-master Green Man is demonstrating a technology that allows users to trade digitally purchased products for credit towards future purchases. Other users may then purchase these virtual used copies at a discount. “We understand the appeal of pawnshops like GameStop, and are committed to fully capturing that experience in the digital realm,” said a spokesman, cradling an E-tank and carefully eyeing the gate to his boss room, “We’ve already added the sounds of crying children to our client, and are working on a peripheral to spray users with gamer musk as they use the online storefront.” the Green Man spokesman declined to comment further, after exploding in a starburst and surrendering both his power and dog to a nearby blue robot.

Rejected ENN Stories – Jan 20, 2010
January 20th, 2010

Posted by Jeremy

Every week, Paul, Graham, Kathleen and I get together to write ENN. Over the week, each of us actually writes stories separately, then we get together on Fridays to choose what to use, what to revise, etc. Sometimes the stories we throw out aren’t very good; other times, they are too obscure for a wider audience. Even so, sometimes very good stories have to be thrown out because there is just not enough space for them in the episode. Here are some of those stories for this week’s episode:

Mega Man 10

Japanese magazine CoroCoro has revealed the names and abilities of the evil robots in Capcom’s upcoming Mega Man 10. While the roster mostly consists of predictable entries, like Blade Man and Chill Man, a few, like the “Thunder Wool”” wielding Sheep Man have Mega Man enthusiasts scratching their heads. Capcom Character Designer Keiji Inafune defended the choice saying, “What? Sheep are scary! With their big horns and magical lightening powers, who knows what they’re up to?”

Coming this Fall!

While many developers are working on Project Natal games, a feature by developer trade publication Develop, has revealed that many companies are concerned Natal will need a “killer game” to ensure market success. According the feature, only one company has shown extreme enthusiasm for Natal — NBC-Comcast, who are looking to premiere “Naltarded!” a hidden camera show of gamers using the Natal in its 10pm weeknight timeslot this fall as a replacement for the Jay Leno Show.

Halotar

Director James Cameron has rebutted allegations that his hugely successful film ‘Avatar’ references the visual style and technology of Halo, noting that Halo itself draws heavy inspiration from his own properties, most notabily Aliens. Reports as of today place Cameron at a playground near Bungie Studios’ Kirkland, Washington offices, in an attempt to confront founder Jason Jones on so-called neutral ground. “My daddy” noted Cameron “Could totally beat up his daddy”, as he put down his backpack and ET thermos in preparation for the altercation.

The More Things Change, The More They Stay The Same… Except Not.
January 11th, 2010

Posted by Matt

So, if you’re reading this, you’ve probably noticed that things look pretty different around here all of a sudden. Now, I know what you’re thinking, (“OHGODOHGODOHGOD CHANGE! I AM SCARED AND ANGRY!”), but before you freak completely I want to run down some of the new things around here, why they changed, and what they mean for the future.

If you’re a member of our forums, (found here: http://www.loadingreadyrun.com/forum ) You’re probably aware of the fact that we have signed a distribution deal with The Escapist (http://escapistmagazine.com) for our videos. If you aren’t a member, and you were heretofore unaware, well, now you know. The effect of this on your viewing experience should be fairly minor, though the link to our video above will now direct to The Escapist, rather than to a video page on this site. There will still be a discussion thread for our videos in both our forum and on The Escapist though, so you can feel free to comment in either, (or both!) if you wish. In conjunction with video link above, you will also notice the addition of links to our other Escapist video series, ENN and Unskippable. From now on we’ll be linking to those updates directly as well. We will still be hosting all of our Loading Time, Phailhaus, ISC and bonus videos through YouTube, with video pages here, though, it’s just the regular Monday updates that will be distributed via The Escapist.

Another major change that you’ve already noticed is that the last 3 posts from the blog are now displayed right here on the front page. In the past, our blog has been somewhat underutilized – both because we slacked off in writing for it, and because it wasn’t drawing a whole lot of readership. So, In the interest of communicating better with our viewers, particularly those who haven’t joined our forum community, we’ve bumped our recent updates right onto the front page. You can look here for news posts, appearance announcements and con schedules, behind the scenes photos, and preview pictures, along with a variety of other content.

To the right, you’ll notice that we’ve also included a repeater for the @loadingreadyrun Twitter account. We use our twitter account to post little updates from day to day about the goings on of the crew, filming, podcasting and so on. So, if you’re not on Twitter, you can just hit our main page to see what’s going on between updates, and if you are on Twitter, you can follow that account to get the updates directly in your timeline.

You’ll also notice that the “About Us” page has been updated with a more complete and expanded cast roster. The people listed as part of the cast are the people you can expect to see in videos nearly every week, and they’ll be the people producing content, updating this blog, and interacting with the forums the most. The contributors section is devoted to those people who support us behind the scenes, make guest appearances and who help us out whenever they can. We wanted to make sure that all the people who regularly help make our videos what they are got the credit they deserve. We couldn’t do all this without them, and they deserve to be recognized for their contributions.

Finally, we’ve also updated our LRR Store (found here http://loadingreadyrun.com/store/) with a new layout and t-shirt design that you can order. From now on we’ll be introducing shirts via pre-order system, with a new shirt design every month! Watch the video on the store page for more information on exactly how it’s going to work.

Hopefully this post has answered most of your questions, and will help ease the transition to LoadingReadyRun 7.0 and our partnership with The Escapist. If you have any further questions or concerns, I’ve set up a thread in our General forum for you to comment in. You can find it here: http://lrr.cc/f/11350. Thanks for reading, and we hope you enjoy watching our future videos as much as much as we enjoy making them!

-mw

Coming Soon: Something Cool
March 31st, 2009

Posted by Jeremy

In a couple weeks, we try an experiment.

About two weeks from now, we’re going to shoot the pilot for a new show, which we will release sometime after that. Spinning off the discussions from the What We’re Playing Now section of the podcast, it’s going to be a gaming commentary sort of program featuring the crew of LRR, and possibly guests from elsewhere as well. Its focus will be on talking about games IN THEIR ENTIRITY, covering the important bits that are often skimmed over by the mainstream gaming press. We will embrace spoilers, ignore embargoes, and generally do whatever we can to help contextualize the games we play within a broader landscape. I don’t want to be CO-OP, and I don’t want to be Play Value, Game Damage or any other related product: I think we have a pretty unique vision in mind, and we’re all quite excited about it.

Under normal circumstances, I wouldn’t tell you all this–things are still very shaky insofar as details are concerned; however, I feel we need your help to make this show a success. I’d like to have some commentary from viewers built into the format of the show, so if any of you would care to “play along” with us and share your own insightful comments about our topics of choice, I’d really appreciate it. I can’t promise to use all (or any) of what we receive, but the type of material that shows up could–at this point–effect the final product we create.

Once the pilot is in the bag, we will attempt to market it to various web TV portals and other interested licesencors. Their reactions and our experiences with the show’s creation will determine whether or not it receives subsequent episodes.

Do I have your interest? I hope so. Here’s the topic for our pilot:

“The Resident Evil series is now 13 years old and has seen a dramatic shift in play style over its last several iterations. Comparing RE CODE: Veronica–the last entry to adopt the series classic play style–and RE 5–which embraces some entirely different modes of play–how has Resident Evil changed as an experience.”

We are waiting two weeks before recording to give us time to play (or re-play) CODE: Veronica, so if you are interested in joining the discussion, please play along yourself. I found my copy for $10 at a local mall store, and it’s been reprinted over the years as part of a couple different bundles. RE 5 could be more expensive, but a one week rental is more than enough time to play through the whole thing.

I’ve prepared some questions to consider as food for thought, though you don’t need to talk about either of these topics. They are the sorts of things I’ve been mulling over:

* MOOD – Some commenters have remarked that RE5 is not scary, and makes no pretense to be, unlike previous REs, which reveled in their atmosphere. How does the MOOD in C:V compare to that of 5, and how does this specifically affect the player’s experience?

* STORY – While RE 4 appears to distance itself from the story of the series up to that point, 5 returns to this plot-line with a vengence. C:V and 5 both focus greatly on the activities of anti-hero Albert Wesker, and their stories are linked across (arguably) games of widely different genres. Compare how the two stories are told, adn meditate on how this changes the ways in which the player interacts with the narrative.

As a point of note, this is not a review show, and we are not interested in what’s better than what, and what’s doomed to fail, etc. We’re interested in ideas here–not so much opinions.

I’ll try to have a better place to send this stuff for the future, but until then, hit me up at [email protected] with your feedback. I’ll also be watching the forums, so post your input there as well.

Excited? I hope so. I certianly am.

Peace!

–Jer